Visual Cognition in Immersive Virtual Reality
Examined how immersion shapes visual attention, and what that means for using VR as an experimental tool.
Postdoctoral Research Associate
Knowledge Processing Lab · University of Hull
Cognitive scientist who designs experiments and analyses behavioural data in R and Python.
I am currently contributing to the ESRC funded grant — Beyond Belief: knowledge and ignorance processing in adults.
Peney, T., & Skarratt, P. A. (2024). Increasing the immersivity of 360° videos facilitates learning and memory: Implications for theory and practice. Educational Technology Research and Development, 72, 3103–3115. https://doi.org/10.1007/s11423-024-10402-9
PhD, University of Hull, 2024
Thesis: Visual Cognition in Immersive Virtual Reality: Theoretical and Practical Insights
MSc, University of Hull, 2021
Social Research (Doctoral Training Pathway)
MSc, Loughborough University, 2020
Work Psychology
BSc, University of Hull, 2019
Psychology
Postdoctoral Research Associate, University of Hull
2025 to present
Research Assistant, University of Leeds
2022 to 2024
R · Python · Experimental design · Open Science · VR